

I like this to be setup with Venomancer ASAP so that you won't have to frequently buy Clarity. By this time you have setup a lot of wards so while you are in a safe distance while waiting for the Clarity to wear off you can use your wards to aim which target you want to hit. The point where you should use your Clarity is when you are down to 80-120 of MP. While your wards are up you can just stand there and let them do all your work in a safe distance. This is where you most probably consume a lot of mana but luckily the Plague Wards of Venomancer is quite small which consumes only 20 of your mana points or MP. Despite being considered by most players as a support, because of his slowing capabilities, extra ward vision, and being item independent, this doesn't hinder his power to "gank" and kill enemies, especially in the earliest parts of the game, and with enough kills, farm, and domination, Venomancer can transition into a semi-carry, with formidable venomous power and deadly specialties.įirst of, we need you to get a lot of wards up in your late to support you and your attacking creeps. While weak on first use its power grows in numbers, which means the more the wards are placed the deadlier they become. Plague Ward, his next ability, lets him summon a sentient ward to a targeted point, which attacks enemies or structures. His attacks are hazardous thanks to his lethal Poison Sting, which adds a toxic effect to his normal attacks, poisoning opposing Heroes for a duration.

Venomancer can unleash a Venomous Gale to enemies in a straight line, infecting them, damaging and slowing them over time. He is not granted with a big amount of base attack and attribute gain, but he can bring enormous area damage with his poisonous abilities. Who is Venomancer? Lesale Deathbringer is a ranged agility hero who is focused on dealing damage over time and slowing enemies down. This is my first time doing this, so bare with me.
